![]() ![]() A: Horizontal elbow thrust, good for air-to-air attacks or air-to ground may whiff on crouching opponents D: A good ranged sweep that is whiff cancel-able, and cancel-able on hit and if blocked B: Quick low kick with nice range, chain-able into itself, cr.A, and st.A A: A crouching Jab that is cancel-able into df+B and chain-able into itself, st.B, st.A, and cr. D: Knee thrust, safer on block than cl.C, cancel-able into f+B, or df+B C: Elbow thrust, cancel-able into f+B or df+B A: A cancel-able jab, can't chain into anything though D: Far right heavy kick, good damage (90dmg), not cancel-able C: Far right punch, slower than st.A, good to stop incoming hops in advance, and to use as a close range poke, not cancel-able B: A quick left kick, good for close range poking, not cancel-able A: A quick jab, good for stopping incoming hops, chain-able into itself, whiffs on crouching opponents Note: You can do this as cr.B, qcf, cr.A, qcb+P.Its literal translation, "Dweller on the Threshold", in theosophy is the accumulation of sins, guilt, and anger from past lives that obstructs the soul's ascendancy towards enlightenment and perfection.As Arahabaki was an important deity to the leader of a rebellion against the emperor Jimmu, Jimmu decreed worship of him as heretical and treasonous. Arahabaki is the name of a Momunofu deity that predated the Shinto pantheon.Orochi does an overhead outward-crescent kick that leaves a trail of cutting blue energy in a fashion of Rugal Bernstein's Genocide Cutter, only he remains on the ground. ![]() Originally Orochi's standing D anti-air attack. The King of Fighters '98 Ultimate Match Command Moves AnimationĪdded in '98UM. It will then crush the orb, inflicting severe damage as the victim is blasted away. If the enemy gets too close, Orochi will stab them with its hand and pull out a piece of their life force, in the form of a bluish white orb. During this time, the opponent will be pulled towards Orochi until Oomiwa wears off. Orochi glows with pale blue energy while making the entire area flicker with white energy. Orochi raises its hands upward and calls forth a storm of deathly white energy from the skies to attack the entire screen. The button used determines how far away the pillar appears. Remote attack, Orochi summons a pillar of bluish-white energy to strike down from the sky. The Tadasu bolt does little damage on its own, but will juggle a hit opponent. ![]() ![]() If hit by a projectile, the rift will swallow it and disgorge a bolt of violet fire in retaliation. Orochi creates a momentary rift in front of itself. defends against mid attacks, while defends against specials, DMs, and aerial and high attacks. If its opponent hits with a physical attack where Orochi is gesturing, it counterattacks by generating a shield of energy that shatters and damages them. Orochi juts a hand forward ( version) or upwards ( version). It is not strictly a projectile, as indicated by the fact that it does not disappear on hitting a foe. Orochi casts a mote of bluish-white light forward that creates a void rift as it travels. The D version has Orochi switch sides with its opponent while levitating them. Orochi levitates its opponent into the air, then manifests a slash on them that knocks them away. In the original Arcade version of The King of Fighters '97, Orochi is not playable through normal means, and can only be played through cheats only. The King of Fighters series The King of Fighters '97
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